AfterBurn ©

by Karthik Kumar V & Nikhil Karnad

Contents

Welcome

Thank you for procuring this game : Hope you have as much fun playing it as we had making it .

Disclaimer

#include <std_disclaimer.h>

"We do not accept responsibility for any effects ,adverse or otherwise , that this source code and software may have on you ,your computer ,your sanity ,your dog ,and anything else that you can think of .Use it at your own risk ."

Copyrights

Permission is granted to anyone to use and redistribute the source code for any purpose including commercial applications ,and to alter it and redistribute it freely as long as you don't claim it as yours or misrepresent its origin ;Altered source code must be clearly marked as such ,and must not be misrepresented as being the original source code .

Game Notes

You are a Space Ship ,in a Space Shooter : press Space to shoot ;) Shoot anything that isn't you .And don't hit 'em or their bullets .

Guns

"Guns .Lots of 'em ."

You can use different types of bullets to fire .A short description of what's available :

Gun 1

Bullet : Fire Fury
Description : Infinite ammo .

Gun 2

Bullet : Poison Pint
Description : Full of Green Venom ,Jagged Fire ...

Gun 3

Bullet : Lightning Lash
Description : Phew !That's fast !

Gun 4

Bullet : Icy Impulse
Description : Brrr .... Freezing cold ,fired in a V pattern .

Gun 5

Bullet : Vertical Ventura
Description : Diamond ,Vertical fire : Clean Sweep the screen with it .

Gun 6

Bullet : Mega Mine
Description : A blast .Place 'em and go away .

Collectibles

Collectibles are of two types : Ammo and Others .

Ammo

Ammo is for guns .They add on for Guns other than that for Fire Fury ,in which case the bullet power is boosted .

Others

Others give health ,lives and points .

All collectibles disappear after some time .

Points

Points can be accumulated by killing enemies or picking up collectibles .Once you cross a number of points ,a life gets added .Once a new life gets added ,your points drop down to zero .This is done till you have the maximum number of lives ,after which you can accumulate as many points as you like ,as long as you don't lose your life .

Enemies

Enemies aren't spawned as such .Only certain types of enemies are allowed in a given level .One may usually expect the difficulty level to increase with level . Do not stand in their way if they can shoot .Use appropriate guns instead .

User Experience

Running it is no big deal .It plays _only_ with a keyboard as of now .

These are the controls :

Generic Menus

KeysFunction
UpMove Up
DownMove Down
LeftCycle Through Selection - Previous
RightCycle Through Selection - Next
EnterActivate/Toggle Selection
MToggle Music On/Off
SToggle SFX On/Off
F12Take a PCX snapshot
EscQuit/To Previous Menu

Game

KeysFunction
UpMove Up
DownMove Down
LeftMove Left
RightMove Right
SpaceShoot
TToggle Stats On/Off
MToggle Music On/Off
SToggle SFX On/Off
PPause
F12Take a PCX snapshot
EscEsc Menu
QCycle Through Guns - Previous
WCycle Through Guns - Next
1Gun 1
2Gun 2
3Gun 3
4Gun 4
5Gun 5
6Gun 6
7Gun 7*
8Gun 8*
9Gun 9*
0Gun 10*
* - subject to availability

Game Debugging

Look at the Game Log if the game does not run properly .In case you aren't able to see anything in it ,report it to us .

Themes

Themes are to be written in a file having .INI extension .A batch file/shell script is to be provided ,passing the .INI filename as a command line argument to the executable .The game files are to be placed in the same directory as the executable .A sample theme ,GREEN has been given .If you are interested in making themes ,contact us for the specs .

Source Code

The source code (in C) for this game has been given .We believe in writing useful (?) free software .We hope you appreciate our efforts and respect our feelings and copyrights for this game .

Contact Us

  1. Karthik Kumar V e-mail
  2. Nikhil Karnad e-mail